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0Flaming Sphere, Greater00fire-1-1-11 standard action0V, S, M/DF (tallow, brimstone, and powdered iron)1yes0-105-ft.-diameter sphere4Summer (8)000bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4Advanced Class Guide0Rolling ball of fire deals 6d6 fire damage and ignites targets.1104-10000-1This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell.00001 round/level-10-1medium (100 ft. + 10 ft./level)

Flaming Sphere, Greater

School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (tallow, brimstone, and powdered iron)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates (see text); Spell Resistance yes

DESCRIPTION

This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.

Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell.

NULL-100404-14evocation410-1-10-10044-11-1-1-1NULLReflex negates (see text)0-100

This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.

Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell.

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