s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Flaming Sphere, Greater | 0 | 0 | fire | -1 | -1 | -1 | 1 standard action | 0 | V, S, M/DF (tallow, brimstone, and powdered iron) | 1 | yes | 0 | -1 | 0 | 5-ft.-diameter sphere | 4 | Summer (8) | 0 | 0 | 0 | bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4 | Advanced Class Guide | 0 | Rolling ball of fire deals 6d6 fire damage and ignites targets. | 1 | 1 | 0 | 4 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. | 0 | 0 | 0 | 0 | 1 round/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Flaming Sphere, Greater School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4CASTINGCasting Time 1 standard actionComponents V, S, M/DF (tallow, brimstone, and powdered iron)EFFECTRange medium (100 ft. + 10 ft./level)Effect 5-ft.-diameter sphereDuration 1 round/levelSaving Throw Reflex negates (see text); Spell Resistance yesDESCRIPTIONThis spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | 4 | evocation | 4 | 1 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 4 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Reflex negates (see text) | 0 | -1 | 0 | 0 | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its save against the sphere catches on fire (see page 444 of the Core Rulebook). If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. | 0 | -1 | 0 |
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