s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Furious Fire Barrage00fire-1-1-11 standard action0V, S, M (two balls of guano)0yes0-105000bloodrager 4, magus 5, sorcerer/wizard 6Agents Of Evil0110-1-10000-1Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius spread. So long as the spell's duration lasts, you can channel your anger as a full-round action to create one new ball of flame, which can be thrown as a standard action. You cannot create additional balls of flame while you are under the effects of a calm emotions spell or are otherwise unable to feel anger or outrage.00001 round/level; see text-10-1personal

Furious Fire Barrage

School evocation [fire]; Level bloodrager 4, magus 5, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (two balls of guano)

EFFECT

Range personal
Duration 1 round/level; see text
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius spread. So long as the spell's duration lasts, you can channel your anger as a full-round action to create one new ball of flame, which can be thrown as a standard action. You cannot create additional balls of flame while you are under the effects of a calm emotions spell or are otherwise unable to feel anger or outrage.

NULL-100606-1-1evocation410-1-10-100-16-11-1-1-1NULLReflex half0-100

Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius spread. So long as the spell's duration lasts, you can channel your anger as a full-round action to create one new ball of flame, which can be thrown as a standard action. You cannot create additional balls of flame while you are under the effects of a calm emotions spell or are otherwise unable to feel anger or outrage.

0-10