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0Icy Prison00cold-1-1-11 standard action0V, S0yes0-10-1000sorcerer/wizard 5Ultimate Magic0Thick ice holds and damages the target.010-1-10000-1You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).00one creature001 minute/level; see text-10-1medium (10 ft. + 10 ft./level)

Icy Prison

School evocation [cold]; Level sorcerer/wizard 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (10 ft. + 10 ft./level)
Targets one creature
Duration 1 minute/level; see text
Saving Throw Reflex partial; Spell Resistance yes

DESCRIPTION

You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

Icy Prison-100505-1-1evocation-100-1-10-100-15-11-1-1-1NULLReflex partial0-110

You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

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