s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Imbue Army Special Ability | 0 | 0 | -1 | -1 | -1 | 10 minutes | 0 | V, S, F (a silver mirror worth 100 gp) | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 9 | Quests and Campaigns | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell. | 0 | 0 | one army | 1 | 0 | 1 battle | -1 | 0 | -1 | 1 hex | Imbue Army Special Ability School evocation; Level cleric/oracle 9CASTINGCasting Time 10 minutesComponents V, S, F (a silver mirror worth 100 gp)EFFECTRange 1 hexTargets one armyDuration 1 battleSaving Throw none or Will negates (harmless); Spell Resistance yesDESCRIPTIONYou imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell. | NULL | -1 | 0 | 0 | 9 | 0 | -1 | -1 | -1 | evocation | -1 | 0 | 0 | 9 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | 100 | none or Will negates (harmless) | 0 | -1 | 0 | 0 | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell. | 0 | 9 | 0 |
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