s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Imbue Hex00-1-1-110 minutes0V, S, DF or M (a hag's whisker)1yes0-10-1000shaman 5, witch 5Advanced Class Origins0110-1-10000-1You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's variable characteristics function according to your level, not the level of the recipient. Only a creature with Intelligence and Wisdom scores of at least 9 can receive this effect. To use this hex, the target must be able to speak and move freely. Once it uses the hex, the spell ends (though any effects of the hex still last for the full duration). You can transfer only a hex-not a major or grand hex-with this ability. Once you cast imbue hex, you cannot use the transferred hex until the spell is discharged, dispelled, or dismissed.00creature touched; see text00permanent or until discharged-10-1touch

Imbue Hex

School evocation; Level shaman 5, witch 5

CASTING

Casting Time 10 minutes
Components V, S, DF or M (a hag's whisker)

EFFECT

Range touch
Targets creature touched; see text
Duration permanent or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's variable characteristics function according to your level, not the level of the recipient. Only a creature with Intelligence and Wisdom scores of at least 9 can receive this effect. To use this hex, the target must be able to speak and move freely. Once it uses the hex, the spell ends (though any effects of the hex still last for the full duration). You can transfer only a hex-not a major or grand hex-with this ability. Once you cast imbue hex, you cannot use the transferred hex until the spell is discharged, dispelled, or dismissed.

NULL50050-1-1-1evocation-100-1-10-100-1-151-1-1-1NULLWill negates (harmless)0-100

You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's variable characteristics function according to your level, not the level of the recipient. Only a creature with Intelligence and Wisdom scores of at least 9 can receive this effect. To use this hex, the target must be able to speak and move freely. Once it uses the hex, the spell ends (though any effects of the hex still last for the full duration). You can transfer only a hex-not a major or grand hex-with this ability. Once you cast imbue hex, you cannot use the transferred hex until the spell is discharged, dispelled, or dismissed.

0-10