s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Lead Anchor | 0 | 0 | -1 | 2 | 2 | 1 standard action | 0 | V, S, M (a bag of air), DF | 1 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2 | Aquatic Adventures | 0 | 1 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water. | 0 | 0 | creature touched | 0 | 0 | 10 minutes/level | 2 | 0 | -1 | touch | Lead Anchor School evocation; Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2CASTINGCasting Time 1 standard actionComponents V, S, M (a bag of air), DFEFFECTRange touchTargets creature touchedDuration 10 minutes/levelSaving Throw Will negates; Spell Resistance yesDESCRIPTIONThe target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water. | NULL | 2 | 0 | 0 | 2 | 0 | -1 | -1 | 2 | evocation | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | 2 | -1 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water. | 0 | -1 | 0 |
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