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0Lead Anchor00-1221 standard action0V, S, M (a bag of air), DF1yes020-1000alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2Aquatic Adventures01102-10000-1The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.00creature touched0010 minutes/level20-1touch

Lead Anchor

School evocation; Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M (a bag of air), DF

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.

NULL20020-1-12evocation-100-1-102002-121-1-1-1NULLWill negates0-100

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.

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