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0Lightning Arc00electricity-1-1-11 standard action0V, S, M (fur and two glass figurines)0yes (see text)0-10-1010sorcerer/wizard 5Ultimate Magic1Targets in a line take 1d6 electricity/level.110-1-10000-1You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze.00two creatures or objects which must be no more than 60 ft. apart00instantaneous-10-1long (400 ft. + 40 ft./level)

Lightning Arc

School evocation [electricity]; Level sorcerer/wizard 5

CASTING

Casting Time 1 standard action
Components V, S, M (fur and two glass figurines)

EFFECT

Range long (400 ft. + 40 ft./level)
Targets two creatures or objects which must be no more than 60 ft. apart
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes (see text)

DESCRIPTION

You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze.

Mythic: The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 15d8). A target that fails its save is blinded by the flash for 1 round and deafened by thunder for 1d4 rounds.
Augmented (6th): If you expend two uses of mythic power, the two targets can be up to 120 feet apart, the lightning can turn once up to 90 degrees to connect the targets, and the spell's electrical damage bypasses electricity resistance and electricity immunity.
Lightning Arc-100505The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 15d8). A target that fails its save is blinded by the flash for 1 round and deafened by thunder for 1d4 rounds.-1-1evocation-1Augmented (6th): If you expend two uses of mythic power, the two targets can be up to 120 feet apart, the lightning can turn once up to 90 degrees to connect the targets, and the spell's electrical damage bypasses electricity resistance and electricity immunity.00-1-10-100-15-11-1-1-1NULLReflex half0-100

You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze.

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