s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Lightning Arc | 0 | 0 | electricity | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (fur and two glass figurines) | 0 | yes (see text) | 0 | -1 | 0 | -1 | 0 | 1 | 0 | sorcerer/wizard 5 | Ultimate Magic | 1 | Targets in a line take 1d6 electricity/level. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze. | 0 | 0 | two creatures or objects which must be no more than 60 ft. apart | 0 | 0 | instantaneous | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Lightning Arc School evocation [electricity]; Level sorcerer/wizard 5CASTINGCasting Time 1 standard actionComponents V, S, M (fur and two glass figurines)EFFECTRange long (400 ft. + 40 ft./level)Targets two creatures or objects which must be no more than 60 ft. apartDuration instantaneousSaving Throw Reflex half; Spell Resistance yes (see text)DESCRIPTIONYou generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze. Mythic: The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 15d8). A target that fails its save is blinded by the flash for 1 round and deafened by thunder for 1d4 rounds.Augmented (6th): If you expend two uses of mythic power, the two targets can be up to 120 feet apart, the lightning can turn once up to 90 degrees to connect the targets, and the spell's electrical damage bypasses electricity resistance and electricity immunity. | Lightning Arc | -1 | 0 | 0 | 5 | 0 | 5 | The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 15d8). A target that fails its save is blinded by the flash for 1 round and deafened by thunder for 1d4 rounds. | -1 | -1 | evocation | -1 | Augmented (6th): If you expend two uses of mythic power, the two targets can be up to 120 feet apart, the lightning can turn once up to 90 degrees to connect the targets, and the spell's electrical damage bypasses electricity resistance and electricity immunity. | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | -1 | 1 | -1 | -1 | -1 | NULL | Reflex half | 0 | -1 | 0 | 0 | You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6) to both targets and any creatures in a line connecting them. The spell fails if there is no line of effect between the targets. Lightning arc sets fire to combustibles and damages objects in its path. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze. | 0 | -1 | 0 |
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