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0Miracle00-1-1-11 standard action0V, S; see text0yes0-10-1Endurance (18)000cleric/oracle 9see textPFRPG Core0Requests a deity's intercession.010-1-10000-1You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. A miracle can do any of the following things. • Duplicate any cleric spell of 8th level or lower. • Duplicate any other spell of 7th level or lower. • Undo the harmful effects of certain spells, such as feeblemind or insanity. • Have any effect whose power level is in line with the above effects. Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following: • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. • Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error. • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. In any event, a request that is out of line with the deity's (or alignment's) nature is refused. A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.0000see text-10-1see text

Miracle

School evocation; Level cleric/oracle 9

CASTING

Casting Time 1 standard action
Components V, S; see text

EFFECT

Range see text
Area see text
Duration see text
Saving Throw see text; Spell Resistance yes

DESCRIPTION

You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A miracle can do any of the following things.

  • Duplicate any cleric spell of 8th level or lower.

  • Duplicate any other spell of 7th level or lower.

  • Undo the harmful effects of certain spells, such as feeblemind or insanity.

  • Have any effect whose power level is in line with the above effects.

Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

  • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

  • Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.

  • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.

In any event, a request that is out of line with the deity's (or alignment's) nature is refused.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

Miracle-10090-1-1-1evocation-1009-10-100-1-1-11-1-1-1NULLCommunity (9), Divine (9), Luck (9)see text0-100

You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A miracle can do any of the following things.

  • Duplicate any cleric spell of 8th level or lower.

  • Duplicate any other spell of 7th level or lower.

  • Undo the harmful effects of certain spells, such as feeblemind or insanity.

  • Have any effect whose power level is in line with the above effects.

Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

  • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

  • Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.

  • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.

In any event, a request that is out of line with the deity's (or alignment's) nature is refused.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

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