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0Order's Wrath00lawful4-1-11 standard action0V, S0yes0-10-1000cleric/oracle 4, inquisitor 4nonlawful creatures within a burst that fills a 30-ft. cubePFRPG Core1Harms and dazes chaotic creatures (1d8 damage/2 levels).010-1-10000-1You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of damage per caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.0000instantaneous (1 round); see text-10-1medium (100 ft. + 10 ft./level)

Order's Wrath

School evocation [lawful]; Level cleric/oracle 4, inquisitor 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area nonlawful creatures within a burst that fills a 30-ft. cube
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

DESCRIPTION

You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of damage per caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.

Mythic: The damage dealt to chaotic outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage to other chaotic creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that creatures in the area are dazed increases to 2 rounds. Chaotic creatures that succeed at their saves are dazed for 1 round.
Order's Wrath-10040-1The damage dealt to chaotic outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage to other chaotic creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that creatures in the area are dazed increases to 2 rounds. Chaotic creatures that succeed at their saves are dazed for 1 round.-1-1evocation-1004-10-100-1-1-11-1-1-1NULLLaw (4)Will partial; see text0-100

You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of damage per caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.

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