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0Prismatic Spray00-1-1-11 standard action0V, S0yes0-10-1000sorcerer/wizard 7cone-shaped burstPFRPG Core0Rays hit subjects with variety of effects.010-1-10000-1This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects. Color 1d8 of Beam 1 Red 20 points fire damage (Reflex half ) 2 Orange 40 points acid damage (Reflex half ) 3 Yellow 80 points electricity damage (Reflex half) 4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)* 5 Blue Flesh to stone (Fortitude negates) 6 Indigo Insane, as insanity spell (Will negates) 7 Violet Sent to another plane (Will negates) 8 Struck by Roll twice more, ignoring any "8" two rays results * See poisons on page 557.0000instantaneous-10-160 ft.

Prismatic Spray

School evocation; Level sorcerer/wizard 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw see text; Spell Resistance yes

DESCRIPTION

This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.

1d8Color of Beam
1Red 20 points fire damage (Reflex half )
2Orange 40 points acid damage (Reflex half )
3Yellow 80 points electricity damage (Reflex half)
4Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5Blue Flesh to stone (Fortitude negates)
6Indigo Insane, as insanity spell (Will negates)
7Violet Sent to another plane (Will negates)
8Struck by Roll twice more, ignoring any "8" two rays results
* See poisons on page 557.

Prismatic Spray-100707-1-1evocation-100-1-10-100-17-11-1-1-1NULLsee text0-100

This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.

1d8Color of Beam
1Red 20 points fire damage (Reflex half )
2Orange 40 points acid damage (Reflex half )
3Yellow 80 points electricity damage (Reflex half)
4Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5Blue Flesh to stone (Fortitude negates)
6Indigo Insane, as insanity spell (Will negates)
7Violet Sent to another plane (Will negates)
8Struck by Roll twice more, ignoring any "8" two rays results
* See poisons on page 557.

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