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0Profane Nimbus01evil5-1-11 standard action0V, S, DF10-10-1000antipaladin 4, cleric/oracle 5, inquisitor 5Horror Adventures0Unholy energy damages good creatures that attack you and protects you from good attacks.010-1-10000-1You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the good descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.00you001 round/level (D)-10-1personal

Profane Nimbus

School evocation [evil]; Level antipaladin 4, cleric/oracle 5, inquisitor 5

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range personal
Targets you
Duration 1 round/level (D)

DESCRIPTION

You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the good descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.

NULL-10050-1-1-1evocation-100540-100-1-1-11-1-1-1NULL0-101

You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the good descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.

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