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0Recharge00-1-1-11 round0V, S, M (500 gp of diamond dust)0yes (object)0-103000bard 2, cleric/oracle 3, magus 3, sorcerer/wizard 3Technology Guide0110-1-10000-1You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. If you recharge a battery, there is a 20% chance that the battery is destroyed by the attempt. If you restore more charges than the item can hold, the item must succeed at a Fortitude saving throw or take 1d6 points of electricity damage for each excess charge. This spell provides no knowledge of how many charges an item can safely hold, but you can choose to bestow fewer charges than the maximum allowed to reduce the risk; you must declare how many charges you are restoring before casting this spell.00object touched10instantaneous-10-1touch

Recharge

School evocation; Level bard 2, cleric/oracle 3, magus 3, sorcerer/wizard 3

CASTING

Casting Time 1 round
Components V, S, M (500 gp of diamond dust)

EFFECT

Range touch
Targets object touched
Duration instantaneous
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

DESCRIPTION

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. If you recharge a battery, there is a 20% chance that the battery is destroyed by the attempt. If you restore more charges than the item can hold, the item must succeed at a Fortitude saving throw or take 1d6 points of electricity damage for each excess charge. This spell provides no knowledge of how many charges an item can safely hold, but you can choose to bestow fewer charges than the maximum allowed to reduce the risk; you must declare how many charges you are restoring before casting this spell.

NULL-100303-1-1evocation-1003-10200-13-11-1-1-1500Fortitude negates (object)0-100

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. If you recharge a battery, there is a 20% chance that the battery is destroyed by the attempt. If you restore more charges than the item can hold, the item must succeed at a Fortitude saving throw or take 1d6 points of electricity damage for each excess charge. This spell provides no knowledge of how many charges an item can safely hold, but you can choose to bestow fewer charges than the maximum allowed to reduce the risk; you must declare how many charges you are restoring before casting this spell.

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