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0Scouring Winds00air, earth-1-1-11 standard action0V, S0yes (see text)0-11sandstorm in 20-ft. radius, 20 ft. high-1000druid 7, sorcerer/wizard 7, witch 7Ultimate Magic1Winds block vision and deal 3d6 damage.010-1-10000-1This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move action. Any creature in the area takes 3d6 points of piercing damage each round. The area is considered a windstorm (see Table 13-10: Wind Effects, Core Rulebook 439). If a creature with spell resistance successfully resists this spell, it is unaffected by the winds and sand, but still unable to see within the area of the spell.01001 round/level (D)-10-1medium (100 ft. + 10 ft./level)

Scouring Winds

School evocation [air, earth]; Level druid 7, sorcerer/wizard 7, witch 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect sandstorm in 20-ft. radius, 20 ft. high
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes (see text)

DESCRIPTION

This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move action. Any creature in the area takes 3d6 points of piercing damage each round. The area is considered a windstorm (see Table 13-10: Wind Effects, Core Rulebook 439). If a creature with spell resistance successfully resists this spell, it is unaffected by the winds and sand, but still unable to see within the area of the spell.

Mythic: The spell's damage increases to 4d8 points of piercing damage. Any creature in the area at the start of your turn must succeed at a Reflex save or be blinded for as long as it remains in the area and for 1d4 rounds after it leaves.
Augmented (5th): If you expend two uses of mythic power, the sandstorm's radius and height each increase to 40 feet, and the damage dealt increases to 6d8 points of piercing damage. Each round, you can either move the storm up to 50 feet as a move action or up to 10 feet as a swift action.
Scouring Winds-100707The spell's damage increases to 4d8 points of piercing damage. Any creature in the area at the start of your turn must succeed at a Reflex save or be blinded for as long as it remains in the area and for 1d4 rounds after it leaves.-1-1evocation-1Augmented (5th): If you expend two uses of mythic power, the sandstorm's radius and height each increase to 40 feet, and the damage dealt increases to 6d8 points of piercing damage. Each round, you can either move the storm up to 50 feet as a move action or up to 10 feet as a swift action.00-1-10-1007771-1-1-1NULLnone0-101

This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move action. Any creature in the area takes 3d6 points of piercing damage each round. The area is considered a windstorm (see Table 13-10: Wind Effects, Core Rulebook 439). If a creature with spell resistance successfully resists this spell, it is unaffected by the winds and sand, but still unable to see within the area of the spell.

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