s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Shatter | 0 | 0 | sonic | -1 | -1 | -1 | 1 standard action | 1 | V, S, M/DF (a chip of mica) | 1 | yes | 0 | 2 | 0 | 2 | 0 | 0 | 0 | bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 2 | 5-ft.-radius spread; or one solid object or one crystalline creature | PFRPG Core | 1 | Sonic vibration damages objects or crystalline creatures. | 1 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage. | 0 | 0 | 5-ft.-radius spread; or one solid object or one crystalline creature | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Shatter School evocation [sonic]; Level bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 2CASTINGCasting Time 1 standard actionComponents V, S, M/DF (a chip of mica)EFFECTRange close (25 ft. + 5 ft./2 levels)Target or Area 5-ft.-radius spread; or one solid object or one crystalline creature | Shatter | -1 | 0 | 0 | 2 | 0 | 2 | Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell's damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature's space and act as caltrops. | -1 | -1 | evocation | 2 | 0 | 0 | 2 | -1 | 0 | 2 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Destruction (2) | Will negates (object); Will negates (object) or Fortitude half; see text | 0 | -1 | 0 | 0 | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage. | 0 | 2 | 0 |
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