s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Shatter00sonic-1-1-11 standard action1V, S, M/DF (a chip of mica)1yes0202000bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 25-ft.-radius spread; or one solid object or one crystalline creaturePFRPG Core1Sonic vibration damages objects or crystalline creatures.1102-10000-1Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.005-ft.-radius spread; or one solid object or one crystalline creature00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Shatter

School evocation [sonic]; Level bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target or Area 5-ft.-radius spread; or one solid object or one crystalline creature
Duration instantaneous
Saving Throw Will negates (object); Will negates (object) or Fortitude half; see text; Spell Resistance yes

DESCRIPTION

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

Mythic: Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell's damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature's space and act as caltrops.
Shatter-100202Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell's damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature's space and act as caltrops.-1-1evocation2002-10200-12-11-1-1-1NULLDestruction (2)Will negates (object); Will negates (object) or Fortitude half; see text0-100

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

020