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0Sheet Lightning00electricity-1-1-11 standard action0V, S0yes0-10-1010druid 3, sorcerer/wizard 3Rival Guide0010-1-10000-1You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a -2 penalty to its saving throw against this spell.0020-ft.-radius spread00instantaneous-10-1medium (100 ft. + 10 ft./level)

Sheet Lightning

School evocation [electricity]; Level druid 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets 20-ft.-radius spread
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a -2 penalty to its saving throw against this spell.

NULL-100303-13evocation-100-1-10-10033-11-1-1-1NULLFortitude partial0-100

You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a -2 penalty to its saving throw against this spell.

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