s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Shocking Grasp | 0 | 0 | electricity | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | -1 | 0 | 1 | Elements (2) | 0 | 1 | 0 | sorcerer/wizard 1, magus 1, bloodrager 1, occultist 1 | PFRPG Core | 1 | Touch delivers 1d6/level electricity damage (max 5d6). | 0 | 1 | 0 | 1 | -1 | 0 | 0 | 0 | 0 | -1 | Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). | 0 | 0 | creature or object touched | 0 | 0 | instantaneous | -1 | 0 | -1 | touch | Shocking Grasp School evocation [electricity]; Level sorcerer/wizard 1, magus 1, bloodrager 1, occultist 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets creature or object touchedDuration instantaneousSaving Throw none; Spell Resistance yesDESCRIPTIONYour successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). Mythic: The spell's damage increases to 1d8 points of electricity damage per caster level (maximum 5d8). If the target is wearing metal armor or is made of metal, you may attempt a free grapple combat maneuver against the target. Alternatively, if the target is carrying a metal weapon, you may attempt a free disarm combat maneuver against that weapon. This free combat maneuver doesn't provoke attacks of opportunity.Augmented: If you expend two uses of mythic power and the free grapple or disarm combat maneuver is successful, the target is staggered until your next turn. This is an electricity effect. | Shocking Grasp | -1 | 0 | 0 | 1 | 0 | 1 | The spell's damage increases to 1d8 points of electricity damage per caster level (maximum 5d8). If the target is wearing metal armor or is made of metal, you may attempt a free grapple combat maneuver against the target. Alternatively, if the target is carrying a metal weapon, you may attempt a free disarm combat maneuver against that weapon. This free combat maneuver doesn't provoke attacks of opportunity. | -1 | -1 | Djinni (3), Stormborn (3) | evocation | 1 | Augmented: If you expend two uses of mythic power and the free grapple or disarm combat maneuver is successful, the target is staggered until your next turn. This is an electricity effect. | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 1 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). | 0 | -1 | 0 |
---|