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0Shout, Greater00sonic-1-1-11 standard action1V, S, F (a metal or ivory horn)0yes (object)080-1000bard 6, sorcerer/wizard 8, psychic 8cone-shaped burstPFRPG Core0Devastating yell deals 10d6 sonic damage; stuns creatures.010-1-10000-1This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.0000instantaneous-11-160 ft.

Shout, Greater

School evocation [sonic]; Level bard 6, sorcerer/wizard 8, psychic 8

CASTING

Casting Time 1 standard action
Components V, S, F (a metal or ivory horn)

EFFECT

Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Fortitude partial or Reflex negates (object); see text; Spell Resistance yes (object)

DESCRIPTION

This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.

Shout, Greater-100808-1-1Maestro (17)evocation-100-1-10600-18-11-1-1-1NULLFortitude partial or Reflex negates (object); see text0-100

This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.

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