s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Spark | 0 | 0 | fire | -1 | -1 | -1 | 1 standard action | 0 | V or S | 0 | yes (object) | 0 | -1 | 0 | 0 | 0 | 0 | 0 | bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, witch 0, magus 0, occultist 0 | APG | 0 | Ignites flammable objects. | 0 | 1 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | -1 | You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actually ignite an object. | 0 | 0 | one Fine object | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Spark School evocation [fire]; Level bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, witch 0, magus 0, occultist 0CASTINGCasting Time 1 standard actionComponents V or SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one Fine objectDuration instantaneousSaving Throw Fortitude negates (object); Spell Resistance yes (object)DESCRIPTIONYou can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actually ignite an object. | Spark | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | evocation | -1 | 1 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | -1 | -1 | -1 | NULL | Fortitude negates (object) | 0 | -1 | 0 | 0 | You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actually ignite an object. | 0 | 0 | 0 |
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