s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Spontaneous Immolation00fire-1-1-11 standard action0V, S, M (pinch of saltpeter)0yes020-1000sorcerer/wizard 2, psychic 2Ultimate Combat0Target takes 3d6 points of fire damage and catches on fire.110-1-10000-1You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire (Pathfinder RPG Core Rulebook 444). A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.00one creature00instantaneous-10-1medium (100 ft. + 10 ft./level)

Spontaneous Immolation

School evocation [fire]; Level sorcerer/wizard 2, psychic 2

CASTING

Casting Time 1 standard action
Components V, S, M (pinch of saltpeter)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration instantaneous
Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes

DESCRIPTION

You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire (Pathfinder RPG Core Rulebook 444). A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.

Spontaneous Immolation-100202-1-1evocation-110-1-10-100-12-11-1-1-1NULLFortitude half and Reflex (see description)0-100

You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire (Pathfinder RPG Core Rulebook 444). A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.

0-10