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0Steam Ray Fusillade00fire, water-1-1-11 standard action0V, S, M (a scraping from a hydrothermal vent)00-10-1000sorcerer/wizard 7Aquatic Adventures0110-1-10000-1For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they're ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.00you001 round/level-10-1personal

Steam Ray Fusillade

School evocation [fire, water]; Level sorcerer/wizard 7

CASTING

Casting Time 1 standard action
Components V, S, M (a scraping from a hydrothermal vent)

EFFECT

Range personal
Targets you
Duration 1 round/level

DESCRIPTION

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they're ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.

NULL-100707-1-1evocation-110-1-10-110-17-11-1-1-1NULL0-100

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they're ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.

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