s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Touch Of Combustion | 0 | 0 | fire | 1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 1 | 0 | 1 | 0 | 0 | 0 | druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1 | Advanced Race Guide | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. If it fails its saving throw, the target also catches on fire (Core Rulebook 444). If the target catches fire, on the first round thereafter, creatures adjacent to it (including you) must each succeed at a Reflex save or take 1d4 points of fire damage. | 0 | 0 | creature or object touched | 0 | 0 | instantaneous | -1 | 0 | -1 | touch | Touch Of Combustion School evocation [fire]; Level druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets creature or object touchedDuration instantaneousSaving Throw Reflex negates; see text; Spell Resistance yesDESCRIPTIONYour successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. If it fails its saving throw, the target also catches on fire (Core Rulebook 444). If the target catches fire, on the first round thereafter, creatures adjacent to it (including you) must each succeed at a Reflex save or take 1d4 points of fire damage. | NULL | -1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | evocation | 1 | 1 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | Reflex negates; see text | 0 | -1 | 0 | 0 | Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. If it fails its saving throw, the target also catches on fire (Core Rulebook 444). If the target catches fire, on the first round thereafter, creatures adjacent to it (including you) must each succeed at a Reflex save or take 1d4 points of fire damage. | 0 | -1 | 0 |
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