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0Unbearable Brightness00light-1-1-11 standard action0V, S0no and yes (see text)040-1000alchemist 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 430-ft.-radius emanation centered on youAdvanced Class Guide0Your glowing body dazzles or blinds others.0104-10000-1Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw). Creatures with light sensitivity must succeed at a Reflex saving throw or be blinded. This light counts as daylight for the purpose of affecting darkness effects (and vice versa). If the emanation enters an area under the effect of magical darkness (or vice versa), both effects are temporarily negated so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Dazzled and blinded conditions from your light end when the spell ends or when the creature is out of line of sight.00001 round/level40-1personal and 30 ft. (see text)

Unbearable Brightness

School evocation [light]; Level alchemist 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal and 30 ft. (see text)
Area 30-ft.-radius emanation centered on you
Duration 1 round/level
Saving Throw none and Reflex partial (see text); Spell Resistance no and yes (see text)

DESCRIPTION

Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw).

Creatures with light sensitivity must succeed at a Reflex saving throw or be blinded. This light counts as daylight for the purpose of affecting darkness effects (and vice versa).

If the emanation enters an area under the effect of magical darkness (or vice versa), both effects are temporarily negated so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Dazzled and blinded conditions from your light end when the spell ends or when the creature is out of line of sight.

NULL-101404-1-1evocation-100-1-10-100-1441-1-1-1NULLnone and Reflex partial (see text)0-100

Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw).

Creatures with light sensitivity must succeed at a Reflex saving throw or be blinded. This light counts as daylight for the purpose of affecting darkness effects (and vice versa).

If the emanation enters an area under the effect of magical darkness (or vice versa), both effects are temporarily negated so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Dazzled and blinded conditions from your light end when the spell ends or when the creature is out of line of sight.

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