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1Assumed Likeness00emotionUM, mind-affecting-11-11 standard action0V, S0yes0202000bard 1, magus 2, medium 1, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2Inner Sea Intrigue00102-11000-1You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you cast the spell, you choose an emotion from the table below. Each target perceives you as a creature it feels that way toward. If it doesn't feel that way toward anyone, it instead perceives you as a stranger with features likely to evoke that emotion (e.g., if you choose respect, a guard who was taught to respect her elders but who currently knows no elders might see you as an elderly version of yourself). Since you don't know how you will appear to each target, you must match your actions and statements to fit with the illusion as best you can. While the spell grants a +10 bonus on Disguise checks like disguise self does, you also take a -5 penalty on Disguise checks until you can get a sense of who the target thinks you are. Each target who fails to disbelieve the phantasm and is fooled by your Disguise check takes a -2 penalty on Sense Motive checks to notice your lies, and each emotion choice grants you an additional benefit against such targets, as listed in the table below. Emotion Effect Fear +4 bonus on Intimidate checks Hate +2 bonus on attack rolls, -2 penalty to AC Lust +4 bonus on Sleight of Hand checks Respect +4 bonus on Diplomacy checks Trust +4 bonus on Bluff checks00one creature/level, no two of which can be more than 30 ft. apartphantasm0010 minutes/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Assumed Likeness

School illusion (phantasm) [emotionUM, mind-affecting]; Level bard 1, magus 2, medium 1, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 10 minutes/level (D)
Saving Throw Will disbelief; Spell Resistance yes

DESCRIPTION

You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you cast the spell, you choose an emotion from the table below. Each target perceives you as a creature it feels that way toward. If it doesn't feel that way toward anyone, it instead perceives you as a stranger with features likely to evoke that emotion (e.g., if you choose respect, a guard who was taught to respect her elders but who currently knows no elders might see you as an elderly version of yourself). Since you don't know how you will appear to each target, you must match your actions and statements to fit with the illusion as best you can. While the spell grants a +10 bonus on Disguise checks like disguise self does, you also take a -5 penalty on Disguise checks until you can get a sense of who the target thinks you are. Each target who fails to disbelieve the phantasm and is fooled by your Disguise check takes a -2 penalty on Sense Motive checks to notice your lies, and each emotion choice grants you an additional benefit against such targets, as listed in the table below.
EmotionEffect
Fear+4 bonus on Intimidate checks
Hate+2 bonus on attack rolls, -2 penalty to AC
Lust+4 bonus on Sleight of Hand checks
Respect+4 bonus on Diplomacy checks
Trust+4 bonus on Bluff checks

NULL-1002021-1illusion-100-1-10100-12-11-1-1-1NULLWill disbelief0-101

You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you cast the spell, you choose an emotion from the table below. Each target perceives you as a creature it feels that way toward. If it doesn't feel that way toward anyone, it instead perceives you as a stranger with features likely to evoke that emotion (e.g., if you choose respect, a guard who was taught to respect her elders but who currently knows no elders might see you as an elderly version of yourself). Since you don't know how you will appear to each target, you must match your actions and statements to fit with the illusion as best you can. While the spell grants a +10 bonus on Disguise checks like disguise self does, you also take a -5 penalty on Disguise checks until you can get a sense of who the target thinks you are. Each target who fails to disbelieve the phantasm and is fooled by your Disguise check takes a -2 penalty on Sense Motive checks to notice your lies, and each emotion choice grants you an additional benefit against such targets, as listed in the table below.
EmotionEffect
Fear+4 bonus on Intimidate checks
Hate+2 bonus on attack rolls, -2 penalty to AC
Lust+4 bonus on Sleight of Hand checks
Respect+4 bonus on Diplomacy checks
Trust+4 bonus on Bluff checks

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