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0Audiovisual Hallucination00mind-affecting-12-11 standard action0S0yes0303000bard 3, magus 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3Ultimate Intrigue0Create a phantasm with auditory and visual effects.0003-11000-1This spell functions as auditory hallucination, except that you can include the image of any object, creature, or force you imagine or identify for the targets to imagine. You can move the image while you concentrate. After you cease concentration, you can define simple movements or changes for the phantasm to perform that can be explained in 25 words or fewer. The image disappears when struck by an opponent unless you cause the illusion to react appropriately or instruct it to do so. Its AC is equal to 10 + the level of this spell.00one creature/level, no two of which can be more than 30 ft. apartphantasm00concentration + 3 rounds (D)-10-1long (400 ft. + 40 ft./level)

Audiovisual Hallucination

School illusion (phantasm) [mind-affecting]; Level bard 3, magus 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration concentration + 3 rounds (D)
Saving Throw Will disbelief; Spell Resistance yes

DESCRIPTION

This spell functions as auditory hallucination, except that you can include the image of any object, creature, or force you imagine or identify for the targets to imagine. You can move the image while you concentrate. After you cease concentration, you can define simple movements or changes for the phantasm to perform that can be explained in 25 words or fewer. The image disappears when struck by an opponent unless you cause the illusion to react appropriately or instruct it to do so. Its AC is equal to 10 + the level of this spell.

NULL-1003033-1illusion-100-1-10300-13-11-1-1-1NULLWill disbelief0-101

This spell functions as auditory hallucination, except that you can include the image of any object, creature, or force you imagine or identify for the targets to imagine. You can move the image while you concentrate. After you cease concentration, you can define simple movements or changes for the phantasm to perform that can be explained in 25 words or fewer. The image disappears when struck by an opponent unless you cause the illusion to react appropriately or instruct it to do so. Its AC is equal to 10 + the level of this spell.

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