s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Auditory Hallucination | 0 | 0 | mind-affecting | -1 | 1 | -1 | 1 standard action | 0 | S | 0 | yes | 0 | 1 | 0 | 1 | 0 | 0 | 0 | bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1 | Ultimate Intrigue | 0 | Create a phantasm with auditory effects. | 0 | 0 | 0 | 1 | -1 | 1 | 0 | 0 | 0 | -1 | You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell. | 0 | 0 | one creature/level, no two of which can be more than 30 ft. apart | phantasm | 0 | 0 | concentration | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Auditory Hallucination School illusion (phantasm) [mind-affecting]; Level bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1CASTINGCasting Time 1 standard actionComponents SEFFECTRange long (400 ft. + 40 ft./level)Targets one creature/level, no two of which can be more than 30 ft. apartDuration concentrationSaving Throw Will disbelief; Spell Resistance yesDESCRIPTIONYou cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell. | NULL | -1 | 0 | 0 | 1 | 0 | 1 | 1 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 1 | 0 | 0 | -1 | 1 | -1 | 1 | -1 | -1 | -1 | NULL | Will disbelief | 0 | -1 | 0 | 0 | You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell. | 0 | -1 | 0 |
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