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0Auditory Hallucination00mind-affecting-11-11 standard action0S0yes0101000bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1Ultimate Intrigue0Create a phantasm with auditory effects.0001-11000-1You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell.00one creature/level, no two of which can be more than 30 ft. apartphantasm00concentration-10-1long (400 ft. + 40 ft./level)

Auditory Hallucination

School illusion (phantasm) [mind-affecting]; Level bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration concentration
Saving Throw Will disbelief; Spell Resistance yes

DESCRIPTION

You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell.

NULL-1001011-1illusion-100-1-10100-11-11-1-1-1NULLWill disbelief0-100

You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand. All targets hear the same hallucination. You can change the sound as part of concentrating on the spell.

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