s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Body Double | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (two glass beads) | 0 | yes | 0 | -1 | 0 | 2 | 0 | 0 | 0 | bard 2, bloodrager 2, magus 2, sorcerer/wizard 2 | Dirty Tactics Toolbox | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary target fails or forfeits its saving throw, its appearance, scent, sounds, and mannerisms change to match those of the secondary target. As long as the two targets are of the same size category, they are indistinguishable. As a consequence, if the targets are adjacent and a creature takes an action that would affect one of the targets (such as an attack, a targeted spell, or an area effect), that action has a 50% chance of affecting the other target instead. Any action that would affect both of the creatures affects them both normally. This spell does not deceive creatures that have true seeing. Likewise, a creature that can't perceive one of the targets is not fooled by this spell (even if the spell fooled that creature earlier), and its attacks, targeted spells, and other actions affect targets as normal. | 0 | 0 | two creatures; see text | glamer | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Body Double School illusion (glamer); Level bard 2, bloodrager 2, magus 2, sorcerer/wizard 2CASTINGCasting Time 1 standard actionComponents V, S, M (two glass beads)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets two creatures; see textDuration 1 round/levelSaving Throw Will negates; Spell Resistance yesDESCRIPTIONUpon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary target fails or forfeits its saving throw, its appearance, scent, sounds, and mannerisms change to match those of the secondary target. As long as the two targets are of the same size category, they are indistinguishable. As a consequence, if the targets are adjacent and a creature takes an action that would affect one of the targets (such as an attack, a targeted spell, or an area effect), that action has a 50% chance of affecting the other target instead. Any action that would affect both of the creatures affects them both normally. This spell does not deceive creatures that have true seeing. Likewise, a creature that can't perceive one of the targets is not fooled by this spell (even if the spell fooled that creature earlier), and its attacks, targeted spells, and other actions affect targets as normal. | NULL | -1 | 0 | 0 | 2 | 0 | 2 | -1 | -1 | illusion | 2 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary target fails or forfeits its saving throw, its appearance, scent, sounds, and mannerisms change to match those of the secondary target. As long as the two targets are of the same size category, they are indistinguishable. As a consequence, if the targets are adjacent and a creature takes an action that would affect one of the targets (such as an attack, a targeted spell, or an area effect), that action has a 50% chance of affecting the other target instead. Any action that would affect both of the creatures affects them both normally. This spell does not deceive creatures that have true seeing. Likewise, a creature that can't perceive one of the targets is not fooled by this spell (even if the spell fooled that creature earlier), and its attacks, targeted spells, and other actions affect targets as normal. | 0 | -1 | 0 |
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