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0Chameleon Stride, Greater00-1-131 standard action0V, S, DF10-10-1000ranger 3allies in a 10-ft.-radius emanation centered on youAdvanced Class Guide0As chameleon strideAPG, but affecting all nearby creatures.010-1-10000-1This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. Those affected by this spell are able to see each other and themselves as if they were unaffected by the spell. If an affected creature moves out of the area, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit.00glamer001 minute/level (see text)-10-15 ft.

Chameleon Stride, Greater

School illusion (glamer); Level ranger 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 5 ft.
Area allies in a 10-ft.-radius emanation centered on you
Duration 1 minute/level (see text)

DESCRIPTION

This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. Those affected by this spell are able to see each other and themselves as if they were unaffected by the spell. If an affected creature moves out of the area, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit.

NULL-10030-1-13illusion-100-1-10-100-1-1-11-1-1-1NULL0-100

This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. Those affected by this spell are able to see each other and themselves as if they were unaffected by the spell. If an affected creature moves out of the area, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit.

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