s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ghostly Disguise | 0 | 0 | 2 | 2 | -1 | 1 standard action | 0 | V, S | 0 | 0 | 2 | 0 | -1 | 0 | 0 | 0 | alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist 2, medium 2 | Ultimate Magic | 0 | You look like a ghost of yourself. | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | You make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane or magical disguise on you is affected by this illusion as well; for example, if you are disguised as the king or a sahuagin, you look like a ghostly version of the king or a sahuagin. Your ghostly form may have a pale green, blue, or violet coloration, or a muted version of your normal appearance. The spell does not actually make you ghostly or provide any incorporeal abilities. If you choose, the illusion can make you appear to float slightly above the ground, though you are actually still on the ground. A creature that interacts with the glamer gets a Will save to recognize it as an illusion. | 0 | 0 | you | glamer | 0 | 0 | 10 minute/level (D) | 2 | 0 | -1 | personal | Ghostly Disguise School illusion (glamer); Level alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist 2, medium 2CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange personalTargets youDuration 10 minute/level (D)DESCRIPTIONYou make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane or magical disguise on you is affected by this illusion as well; for example, if you are disguised as the king or a sahuagin, you look like a ghostly version of the king or a sahuagin. Your ghostly form may have a pale green, blue, or violet coloration, or a muted version of your normal appearance. The spell does not actually make you ghostly or provide any incorporeal abilities. If you choose, the illusion can make you appear to float slightly above the ground, though you are actually still on the ground. A creature that interacts with the glamer gets a Will save to recognize it as an illusion. | Ghostly Disguise | -1 | 0 | 0 | 2 | 0 | 2 | 2 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | 0 | -1 | 0 | 1 | You make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane or magical disguise on you is affected by this illusion as well; for example, if you are disguised as the king or a sahuagin, you look like a ghostly version of the king or a sahuagin. Your ghostly form may have a pale green, blue, or violet coloration, or a muted version of your normal appearance. The spell does not actually make you ghostly or provide any incorporeal abilities. If you choose, the illusion can make you appear to float slightly above the ground, though you are actually still on the ground. A creature that interacts with the glamer gets a Will save to recognize it as an illusion. | 0 | -1 | 0 |
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