s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hallucinatory Terrain | 0 | 0 | -1 | -1 | -1 | 10 minutes | 0 | V, S, M (a stone, a twig, and a green leaf) | 0 | no | 0 | 4 | 0 | -1 | Trickery (8) | 0 | 0 | 1 | bard 4, sorcerer/wizard 4, psychic 4, mesmerist 4 | one 30-ft. cube/level | PFRPG Core | 0 | Makes one type of terrain appear like another (field as forest, or the like). | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance. | 0 | 0 | glamer | 0 | 0 | 2 hours/level | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Hallucinatory Terrain School illusion (glamer); Level bard 4, sorcerer/wizard 4, psychic 4, mesmerist 4CASTINGCasting Time 10 minutesComponents V, S, M (a stone, a twig, and a green leaf)EFFECTRange long (400 ft. + 40 ft./level)Area one 30-ft. cube/level (S)Duration 2 hours/level (D)Saving Throw Will disbelief (if interacted with); Spell Resistance noDESCRIPTIONYou make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance. | Hallucinatory Terrain | -1 | 0 | 0 | 4 | 0 | 4 | 4 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 4 | 0 | 0 | -1 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Will disbelief (if interacted with) | 0 | -1 | 0 | 1 | You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance. | 0 | -1 | 0 |
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