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0Haunting Mists00fear, shadow-1-1-11 standard action0V, S0no020cloud spreads in 20-ft. radius, 20 ft. high-1000bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2Ultimate Magic0Creatures are shaken and take Wis damage.010-1-10101-1An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). All creatures within the mist must save or take 1d2 points of Wisdom damage and gain the shaken condition. The shaken condition lasts as long as the creature remains in the mist.00figment001 minute/level (D)-10-120 ft.

Haunting Mists

School illusion (figment) [fear, shadow]; Level bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 20 ft.
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 minute/level (D)
Saving Throw Will partial (see text); Spell Resistance no

DESCRIPTION

An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).

Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

All creatures within the mist must save or take 1d2 points of Wisdom damage and gain the shaken condition. The shaken condition lasts as long as the creature remains in the mist.

Haunting Mists-1002022-1illusion-100-1-10200-1221-1-1-1NULLWill partial (see text)0-101

An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).

Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

All creatures within the mist must save or take 1d2 points of Wisdom damage and gain the shaken condition. The shaken condition lasts as long as the creature remains in the mist.

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