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0Hide Bruises001-1-11 standard action0V, S, M (drop of blood)0yes (harmless)010-1000antipaladin 1, bard 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, witch 1Villain Codex01101-10000-1The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries takes a -10 penalty on that check. A creature that physically touches the glamered areas can attempt a Will save to recognize it as an illusion.00one creature touchedglamer0010 minutes/level (D)-10-1touch

Hide Bruises

School illusion (glamer); Level antipaladin 1, bard 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, M (drop of blood)

EFFECT

Range touch
Targets one creature touched
Duration 10 minutes/level (D)
Saving Throw none and Will disbelief (see text); Spell Resistance yes (harmless)

DESCRIPTION

The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries takes a -10 penalty on that check. A creature that physically touches the glamered areas can attempt a Will save to recognize it as an illusion.

NULL-1001011-1illusion-100-110100-1111-1-1-1NULLnone and Will disbelief (see text)0-101

The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries takes a -10 penalty on that check. A creature that physically touches the glamered areas can attempt a Will save to recognize it as an illusion.

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