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0Hide Campsite00-1-1210 minutes0V, S, M (a sprig of mistletoe, and a vial of quicksilver)0no0-10-1000druid 3, ranger 2one 20-ft. cubeAPG0Hides all traces of your campsite.110-1-10000-1You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally.00glamer002 hours/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Hide Campsite

School illusion (glamer); Level druid 3, ranger 2

CASTING

Casting Time 10 minutes
Components V, S, M (a sprig of mistletoe, and a vial of quicksilver)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area one 20-ft. cube
Duration 2 hours/level (D)
Saving Throw Will disbelief (if interacted with); Spell Resistance no

DESCRIPTION

You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally.

Hide Campsite-10030-1-12illusion-100-1-10-1003-1-11-1-1-1NULLWill disbelief (if interacted with)0-101

You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally.

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