s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hide Campsite | 0 | 0 | -1 | -1 | 2 | 10 minutes | 0 | V, S, M (a sprig of mistletoe, and a vial of quicksilver) | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 3, ranger 2 | one 20-ft. cube | APG | 0 | Hides all traces of your campsite. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally. | 0 | 0 | glamer | 0 | 0 | 2 hours/level (D) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Hide Campsite School illusion (glamer); Level druid 3, ranger 2CASTINGCasting Time 10 minutesComponents V, S, M (a sprig of mistletoe, and a vial of quicksilver)EFFECTRange close (25 ft. + 5 ft./2 levels)Area one 20-ft. cubeDuration 2 hours/level (D)Saving Throw Will disbelief (if interacted with); Spell Resistance noDESCRIPTIONYou make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally. | Hide Campsite | -1 | 0 | 0 | 3 | 0 | -1 | -1 | 2 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 3 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will disbelief (if interacted with) | 0 | -1 | 0 | 1 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures outside the area cannot sense any activity going on inside the area- they cannot smell campfires or cooking food, they cannot hear conversation, loud noises, or spells being cast, and they cannot even feel heat or a rush of wind coming from the area. Those inside the area can see out normally. Once a creature steps into the area of the spell, it can see everything in and around the area normally. | 0 | -1 | 0 |
---|