s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hypnotic Pattern | 0 | 0 | mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V (bard only), S, M (a stick of incense or a crystal rod); see text | 0 | yes | 0 | 2 | 0 | colorful lights in a 10-ft.-radius spread | -1 | 0 | 0 | 0 | bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2 | PFRPG Core | 0 | Fascinates (2d4 + level) HD of creatures. | 1 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of HD of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected. A wizard or sorcerer need not utter a sound to cast this spell, but a bard must perform as a verbal component. | 0 | 0 | pattern | 0 | 0 | Concentration + 2 rounds | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Hypnotic Pattern School illusion (pattern) [mind-affecting]; Level bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2CASTINGCasting Time 1 standard actionComponents V (bard only), S, M (a stick of incense or a crystal rod); see textEFFECTRange medium (100 ft. + 10 ft./level)Effect colorful lights in a 10-ft.-radius spreadDuration Concentration + 2 roundsSaving Throw Will negates; Spell Resistance yesDESCRIPTIONA twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of HD of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected. A wizard or sorcerer need not utter a sound to cast this spell, but a bard must perform as a verbal component. | Hypnotic Pattern | -1 | 0 | 0 | 2 | 0 | 2 | 2 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Stars (2) | Will negates | 0 | -1 | 0 | 0 | A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of HD of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected. A wizard or sorcerer need not utter a sound to cast this spell, but a bard must perform as a verbal component. | 0 | -1 | 0 |
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