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0Illusory Crowd00-1-1-11 standard action0V, S, M (a shirt button)0no0-10one 10-ft. cube of illusory people-1000bard 1, shaman 1, witch 1Heroes Of The Streets0110-1-10000-1This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity you are familiar with, and they speak a language of your choice that you know. To anyone not paying close attention, their conversations sound perfectly normal but are in fact repetitive and essentially meaningless. The crowd appears to be a group of typical citizens, and cannot duplicate any specific group, guild, or military squad. The crowd affects movement and provides cover like a real crowd (Pathfinder RPG Core Rulebook 436), b ut a nyone who disbelieves the illusion can move and attack through the crowd without impediment. Each round a creature enters or makes an attack through a crowd-filled square, it can attempt a save to disbelieve the illusion. Similarly, any creature that spends a round listening to or talking to the crowd can attempt a save to disbelieve the illusion. If the group is placed in any terrain other than urban, each creature attempting a save to disbelieve the spell gains a +5 bonus on the save.00figment001 minute/level (D)-10-1medium (100 ft. + 10 ft./level)

Illusory Crowd

School illusion (figment); Level bard 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, M (a shirt button)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect one 10-ft. cube of illusory people
Duration 1 minute/level (D)
Saving Throw Will disbelief (if interacted with); Spell Resistance no

DESCRIPTION

This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity you are familiar with, and they speak a language of your choice that you know. To anyone not paying close attention, their conversations sound perfectly normal but are in fact repetitive and essentially meaningless. The crowd appears to be a group of typical citizens, and cannot duplicate any specific group, guild, or military squad. The crowd affects movement and provides cover like a real crowd (Pathfinder RPG Core Rulebook 436), b ut a nyone who disbelieves the illusion can move and attack through the crowd without impediment. Each round a creature enters or makes an attack through a crowd-filled square, it can attempt a save to disbelieve the illusion. Similarly, any creature that spends a round listening to or talking to the crowd can attempt a save to disbelieve the illusion. If the group is placed in any terrain other than urban, each creature attempting a save to disbelieve the spell gains a +5 bonus on the save.

NULL10010-1-1-1illusion-100-1-10100-1-111-1-1-1NULLWill disbelief (if interacted with)0-101

This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity you are familiar with, and they speak a language of your choice that you know. To anyone not paying close attention, their conversations sound perfectly normal but are in fact repetitive and essentially meaningless. The crowd appears to be a group of typical citizens, and cannot duplicate any specific group, guild, or military squad. The crowd affects movement and provides cover like a real crowd (Pathfinder RPG Core Rulebook 436), b ut a nyone who disbelieves the illusion can move and attack through the crowd without impediment. Each round a creature enters or makes an attack through a crowd-filled square, it can attempt a save to disbelieve the illusion. Similarly, any creature that spends a round listening to or talking to the crowd can attempt a save to disbelieve the illusion. If the group is placed in any terrain other than urban, each creature attempting a save to disbelieve the spell gains a +5 bonus on the save.

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