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0Illusory Poison00mind-affecting-1-1-11 standard action0V, S0yes0-10-1000sorcerer/wizard 3Gnomes Of Golarion0010-1-11000-1You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned weapon must make a Will save against the illusion spell; success means the spell has no effect and is expended from the weapon. If the creature fails its save, it believes it has been poisoned and must make Fortitude saves at the spell's DC to avoid suffering illusory poison damage. Delay poison allows the target to ignore the effects of the phantasmal poison until the delay poison spell ends, at which time it may make a Will save to realize the poison is illusory and recover all illusory poison damage. Neutralize poison, lesser restoration, or restoration immediately recovers all damage from the spell. A successful dispel magic spell ends the effect of the illusion, as do spells that penetrate illusions (such as true seeing). The target automatically recovers all illusory poison damage after 1 hour.00weapon touchedphantasm001 minute/level or until discharged (see text)-10-1touch

Illusory Poison

School illusion (phantasm) [mind-affecting]; Level sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets weapon touched
Duration 1 minute/level or until discharged (see text)
Saving Throw Will disbelief, then Fortitude (see text); Spell Resistance yes

DESCRIPTION

You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned weapon must make a Will save against the illusion spell; success means the spell has no effect and is expended from the weapon. If the creature fails its save, it believes it has been poisoned and must make Fortitude saves at the spell's DC to avoid suffering illusory poison damage.

Delay poison allows the target to ignore the effects of the phantasmal poison until the delay poison spell ends, at which time it may make a Will save to realize the poison is illusory and recover all illusory poison damage. Neutralize poison, lesser restoration, or restoration immediately recovers all damage from the spell. A successful dispel magic spell ends the effect of the illusion, as do spells that penetrate illusions (such as true seeing).

The target automatically recovers all illusory poison damage after 1 hour.

Illusory Poison-100303-1-1illusion-100-1-10-100-13-11-1-1-1NULLWill disbelief, then Fortitude (see text)0-100

You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned weapon must make a Will save against the illusion spell; success means the spell has no effect and is expended from the weapon. If the creature fails its save, it believes it has been poisoned and must make Fortitude saves at the spell's DC to avoid suffering illusory poison damage.

Delay poison allows the target to ignore the effects of the phantasmal poison until the delay poison spell ends, at which time it may make a Will save to realize the poison is illusory and recover all illusory poison damage. Neutralize poison, lesser restoration, or restoration immediately recovers all damage from the spell. A successful dispel magic spell ends the effect of the illusion, as do spells that penetrate illusions (such as true seeing).

The target automatically recovers all illusory poison damage after 1 hour.

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