s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Invisibility, Mass | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | 7 | 0 | -1 | Deception (14) | 0 | 0 | 0 | sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained summoner 6 | PFRPG Core | 0 | As invisibility, but affects all in range. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 5 | This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet. | 0 | 0 | any number of creatures, no two of which can be more than 180 ft. apart | glamer | 0 | 0 | 1 round/level | -1 | 0 | 6 | long (400 ft. + 40 ft./level) | Invisibility, Mass School illusion (glamer); Level sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained summoner 6CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange long (400 ft. + 40 ft./level)Targets any number of creatures, no two of which can be more than 180 ft. apartDuration 1 round/level (D)Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONThis spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet. | Invisibility, Mass | -1 | 0 | 0 | 7 | 0 | 7 | 6 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 7 | -1 | 1 | -1 | -1 | -1 | NULL | Trickery (8) | Will negates (harmless) | 0 | -1 | 0 | 1 | This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet. | 0 | -1 | 0 |
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