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0Invisibility, Mass00-1-1-11 standard action0V, S0yes (harmless)070-1Deception (14)000sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained summoner 6PFRPG Core0As invisibility, but affects all in range.010-1-100005This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.00any number of creatures, no two of which can be more than 180 ft. apartglamer001 round/level-106long (400 ft. + 40 ft./level)

Invisibility, Mass

School illusion (glamer); Level sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained summoner 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets any number of creatures, no two of which can be more than 180 ft. apart
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks.

Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.

Invisibility, Mass-1007076-1illusion-100-1-10-100-17-11-1-1-1NULLTrickery (8)Will negates (harmless)0-101

This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks.

Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.

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