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0Lunar Veil00darkness, shadow-1-1-11 standard action0V, S0no070-1Moon (14)000cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7120-ft.-radius emanationUltimate Magic0Dispel light and revert lycanthropes.010-1-10001-1You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. The light level is lowered by two steps (though unlike deeper darkness, areas of normal light or dimmer become normal darkness rather than supernaturally dark). Lycanthropes in the area must make a Will save every round or revert to their humanoid forms. In addition, lycanthropes attempting to assume animal or hybrid form within the affected area take a -5 penalty on Constitution checks to do so.00shadow0010 minute/level-10-1long (400 ft. + 40 ft./level)

Lunar Veil

School illusion (shadow) [darkness, shadow]; Level cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Area 120-ft.-radius emanation
Duration 10 minute/level
Saving Throw Will negates, see text; Spell Resistance no

DESCRIPTION

You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. The light level is lowered by two steps (though unlike deeper darkness, areas of normal light or dimmer become normal darkness rather than supernaturally dark).

Lycanthropes in the area must make a Will save every round or revert to their humanoid forms. In addition, lycanthropes attempting to assume animal or hybrid form within the affected area take a -5 penalty on Constitution checks to do so.

Lunar Veil-100707-1-1illusion-1007-10-101-1771-1-1-1NULLWill negates, see text0-100

You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. The light level is lowered by two steps (though unlike deeper darkness, areas of normal light or dimmer become normal darkness rather than supernaturally dark).

Lycanthropes in the area must make a Will save every round or revert to their humanoid forms. In addition, lycanthropes attempting to assume animal or hybrid form within the affected area take a -5 penalty on Constitution checks to do so.

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