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0Major Image00-13-11 standard action0V, S, F (a bit of fleece)0no030visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)3Trickery (6)000bard 3, sorcerer/wizard 3, magus 3, occultist 3, psychic 3, mesmerist 3, medium 3PFRPG Core0As silent image, plus sound, smell, and thermal effects.0103-10000-1This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range. The image disappears when struck by an opponent unless you cause the illusion to react appropriately.00figment00Concentration + 3 rounds-11-1long (400 ft. + 40 ft./level)

Major Image

School illusion (figment); Level bard 3, sorcerer/wizard 3, magus 3, occultist 3, psychic 3, mesmerist 3, medium 3, witch 3, alchemist 2, witch 2, inquisitor 2, witch 8

CASTING

Casting Time 1 standard action
Components V, S, F (a bit of fleece)

EFFECT

Range long (400 ft. + 40 ft./level)
Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration Concentration + 3 rounds
Saving Throw Will disbelief (if interacted with); Spell Resistance no

DESCRIPTION

This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range.

The image disappears when struck by an opponent unless you cause the illusion to react appropriately.

Major Image-1003033-1illusion-100-1-10300-13-11-1-1-1NULLImagination (3)Will disbelief (if interacted with)0-100

This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range.

The image disappears when struck by an opponent unless you cause the illusion to react appropriately.

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