s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Microcosm | 0 | 0 | mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 9 | 0 | -1 | Mind (18) | 0 | 0 | 0 | psychic 9 | Occult Adventures | 0 | Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect any number of creatures whose combined total Hit Dice do not exceed 30. A creature of 10 HD or fewer gets no saving throw, one of 11-15 HD escapes after 10 minutes per level you possess on a successful save, and a creature of 16 HD or more negates the effect on a successful save. Given time, the bodies of creatures whose minds are trapped in a microcosm can die of starvation and thirst without care. Creatures can neither escape from nor enter a microcosm, even via a mindscape door. Microcosm can be ended only by miracle or wish. Creatures inside a microcosm can be affected by mind-affecting effects targeted against their real bodies. However, they perceive them as natural events within their inner mindscape. Multiple creatures affected by the same microcosm can interact with one another within the mindscape. | 0 | 0 | one or more creatures | phantasm | 0 | 0 | permanent | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Microcosm School illusion (phantasm) [mind-affecting]; Level psychic 9CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one or more creaturesDuration permanentSaving Throw Will partial (see text); Spell Resistance yesDESCRIPTIONYou plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect any number of creatures whose combined total Hit Dice do not exceed 30. A creature of 10 HD or fewer gets no saving throw, one of 11-15 HD escapes after 10 minutes per level you possess on a successful save, and a creature of 16 HD or more negates the effect on a successful save. Given time, the bodies of creatures whose minds are trapped in a microcosm can die of starvation and thirst without care. Creatures can neither escape from nor enter a microcosm, even via a mindscape door. Microcosm can be ended only by miracle or wish. Creatures inside a microcosm can be affected by mind-affecting effects targeted against their real bodies. However, they perceive them as natural events within their inner mindscape. Multiple creatures affected by the same microcosm can interact with one another within the mindscape. | NULL | -1 | 0 | 0 | 9 | 0 | -1 | -1 | -1 | Psychic (19) | illusion | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will partial (see text) | 0 | -1 | 0 | 0 | You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect any number of creatures whose combined total Hit Dice do not exceed 30. A creature of 10 HD or fewer gets no saving throw, one of 11-15 HD escapes after 10 minutes per level you possess on a successful save, and a creature of 16 HD or more negates the effect on a successful save. Given time, the bodies of creatures whose minds are trapped in a microcosm can die of starvation and thirst without care. Creatures can neither escape from nor enter a microcosm, even via a mindscape door. Microcosm can be ended only by miracle or wish. Creatures inside a microcosm can be affected by mind-affecting effects targeted against their real bodies. However, they perceive them as natural events within their inner mindscape. Multiple creatures affected by the same microcosm can interact with one another within the mindscape. | 0 | -1 | 0 |
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