s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Mirage | 0 | 0 | -1 | -1 | 3 | 10 minutes | 0 | V, S, M (a pinch of sand and a drop of water) | 0 | yes | 0 | 3 | 0 | -1 | 0 | 0 | 1 | bard 3, druid 3, mesmerist 3, occultist 3, psychic 3, ranger 3 | one 40-ft. cube/level (S) | Ultimate Wilderness | 0 | Create illusory terrain. | 1 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. The image is purely visual, and structures, equipment, and creatures within the area are not hidden or changed in appearance. Anyone interacting with the illusion can attempt to disbelieve it, and a creature trained in Survival can make a special attempt to disbelieve the illusion. The creature must be within 120 feet of the illusion's area and can attempt a Survival check instead of a Will saving throw. If the result is equal to or greater than the spell's save DC, the creature realizes the mirage is an illusion as if it disbelieved the spell. | 0 | 0 | figment | 0 | 0 | 2 hours/level (D) | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Mirage School illusion (figment); Level bard 3, druid 3, mesmerist 3, occultist 3, psychic 3, ranger 3CASTINGCasting Time 10 minutesComponents V, S, M (a pinch of sand and a drop of water)EFFECTRange long (400 ft. + 40 ft./level)Area one 40-ft. cube/level (S)Duration 2 hours/level (D)Saving Throw Will disbelief (see below); Spell Resistance yesDESCRIPTIONYou create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. The image is purely visual, and structures, equipment, and creatures within the area are not hidden or changed in appearance. Anyone interacting with the illusion can attempt to disbelieve it, and a creature trained in Survival can make a special attempt to disbelieve the illusion. The creature must be within 120 feet of the illusion's area and can attempt a Survival check instead of a Will saving throw. If the result is equal to or greater than the spell's save DC, the creature realizes the mirage is an illusion as if it disbelieved the spell. | NULL | -1 | 0 | 0 | 3 | 0 | -1 | 3 | 3 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 3 | 0 | 0 | 3 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will disbelief (see below) | 0 | -1 | 0 | 1 | You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. The image is purely visual, and structures, equipment, and creatures within the area are not hidden or changed in appearance. Anyone interacting with the illusion can attempt to disbelieve it, and a creature trained in Survival can make a special attempt to disbelieve the illusion. The creature must be within 120 feet of the illusion's area and can attempt a Survival check instead of a Will saving throw. If the result is equal to or greater than the spell's save DC, the creature realizes the mirage is an illusion as if it disbelieved the spell. | 0 | -1 | 0 |
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