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0Mirage Arcana00-1-1-11 standard action0V, S0no050-1Trickery (10)001bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5one 20-ft. cube/levelPFRPG Core0As hallucinatory terrain, plus structures.010-1-10000-1This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location).00glamer00concentration +1 hour/ level-10-1long (400 ft. + 40 ft./level)

Mirage Arcana

School illusion (glamer); Level bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Area one 20-ft. cube/level (S)
Duration concentration +1 hour/ level (D)
Saving Throw Will disbelief (if interacted with); Spell Resistance no

DESCRIPTION

This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements.

Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location).

Mirage Arcana-1005055-1illusion-100-1-10500-15-11-1-1-1NULLSolitude (5)Will disbelief (if interacted with)0-101

This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements.

Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location).

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