s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Mirage Arcana | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | 5 | 0 | -1 | Trickery (10) | 0 | 0 | 1 | bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5 | one 20-ft. cube/level | PFRPG Core | 0 | As hallucinatory terrain, plus structures. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location). | 0 | 0 | glamer | 0 | 0 | concentration +1 hour/ level | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Mirage Arcana School illusion (glamer); Level bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange long (400 ft. + 40 ft./level)Area one 20-ft. cube/level (S)Duration concentration +1 hour/ level (D)Saving Throw Will disbelief (if interacted with); Spell Resistance noDESCRIPTIONThis spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location). | Mirage Arcana | -1 | 0 | 0 | 5 | 0 | 5 | 5 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 5 | 0 | 0 | -1 | 5 | -1 | 1 | -1 | -1 | -1 | NULL | Solitude (5) | Will disbelief (if interacted with) | 0 | -1 | 0 | 1 | This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location). | 0 | -1 | 0 |
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