s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Oneiric Horror | 0 | 0 | mind-affecting | -1 | 1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3 | Occult Adventures | 0 | Distract and fatigue the target with a creature from its nightmares. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends. | 0 | 0 | one living creature | phantasm | 0 | 0 | 1 round/level (D) | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Oneiric Horror School illusion (phantasm) [mind-affecting]; Level bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange medium (100 ft. + 10 ft./level)Targets one living creatureDuration 1 round/level (D)Saving Throw Will negates; Spell Resistance yesDESCRIPTIONYou cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | 2 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 3 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 1 | You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends. | 0 | -1 | 0 |
---|