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0Permanent Hallucination00mind-affecting-1-1-11 standard action0S0yes070-1000psychic 7, sorcerer/wizard 7Ultimate Intrigue0As scripted hallucination, but permanent.000-1-11000-1This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script. The phantasm follows that script without your having to concentrate on it and can react to stimuli the target perceives, as appropriate for the script. Unlike most illusions with a save to disbelieve, if the target disbelieves a permanent hallucination, she can choose to end the effect entirely at any time.00one creaturephantasm00permanent (D)-10-1long (400 ft. + 40 ft./level)

Permanent Hallucination

School illusion (phantasm) [mind-affecting]; Level psychic 7, sorcerer/wizard 7

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets one creature
Duration permanent (D)
Saving Throw Will disbelief; Spell Resistance yes

DESCRIPTION

This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script. The phantasm follows that script without your having to concentrate on it and can react to stimuli the target perceives, as appropriate for the script. Unlike most illusions with a save to disbelieve, if the target disbelieves a permanent hallucination, she can choose to end the effect entirely at any time.

NULL-100707-1-1illusion-100-1-10-100-17-11-1-1-1NULLWill disbelief0-101

This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script. The phantasm follows that script without your having to concentrate on it and can react to stimuli the target perceives, as appropriate for the script. Unlike most illusions with a save to disbelieve, if the target disbelieves a permanent hallucination, she can choose to end the effect entirely at any time.

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