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0Phantasmal Asphyxiation00mind-affecting-13-11 standard action0V, S, M (an empty vial)0yes040-1000medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch 4Horror Adventures0Trick a creature into thinking it can't breathe.110-1-11000-1Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude save each round at the beginning of its turn. The first time it fails the Fortitude save, it is staggered until the next time it attempts a save against the spell. If the target fails a second Fortitude save in a row, it falls unconscious for the spell's remaining duration. The target breathes normally while unconscious, but is shaken for 1 minute upon awakening. If the target succeeds at two Fortitude saves in a row, it shakes off the spell's effects entirely. Otherwise, the target continues to attempt a save each round until it falls unconscious or the spell ends. This spell has no effect on creatures that don't need to breathe.00one living creaturephantasm001 round/level (D)-10-1medium (100 ft. + 10 ft./level)

Phantasmal Asphyxiation

School illusion (phantasm) [mind-affecting]; Level medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch 4

CASTING

Casting Time 1 standard action
Components V, S, M (an empty vial)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one living creature
Duration 1 round/level (D)
Saving Throw Will disbelief, then Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude save each round at the beginning of its turn. The first time it fails the Fortitude save, it is staggered until the next time it attempts a save against the spell. If the target fails a second Fortitude save in a row, it falls unconscious for the spell's remaining duration. The target breathes normally while unconscious, but is shaken for 1 minute upon awakening. If the target succeeds at two Fortitude saves in a row, it shakes off the spell's effects entirely. Otherwise, the target continues to attempt a save each round until it falls unconscious or the spell ends. This spell has no effect on creatures that don't need to breathe.

NULL-1004044-1illusion-100-1-10-100-1441-1-1-1NULLWill disbelief, then Fortitude partial (see text)0401

Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude save each round at the beginning of its turn. The first time it fails the Fortitude save, it is staggered until the next time it attempts a save against the spell. If the target fails a second Fortitude save in a row, it falls unconscious for the spell's remaining duration. The target breathes normally while unconscious, but is shaken for 1 minute upon awakening. If the target succeeds at two Fortitude saves in a row, it shakes off the spell's effects entirely. Otherwise, the target continues to attempt a save each round until it falls unconscious or the spell ends. This spell has no effect on creatures that don't need to breathe.

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