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0Phantom Trap00-1-1-11 standard action0V, S, M (special dust worth 50 gp)0no020-1000sorcerer/wizard 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2PFRPG Core0Makes item seem trapped.1102-10000-1This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time. If another phantom trap is active within 50 feet when the spell is cast, the casting fails.00object touchedglamer10permanent-10-1touch

Phantom Trap

School illusion (glamer); Level sorcerer/wizard 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2

CASTING

Casting Time 1 standard action
Components V, S, M (special dust worth 50 gp)

EFFECT

Range touch
Targets object touched
Duration permanent (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is certain a real trap exists.

Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time.

If another phantom trap is active within 50 feet when the spell is cast, the casting fails.

Phantom Trap-1002022-1illusion-100-1-10-100-12-11-1-1-150none0201

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is certain a real trap exists.

Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time.

If another phantom trap is active within 50 feet when the spell is cast, the casting fails.

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