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0Quintessence00-11-11 standard action0V, S0see text010-1000bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1Occult Adventures0Mask any flaws of or damage to a creature or object.0101-10000-1You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature appears healthy, and a damaged object or one with the broken condition appears intact. However, a corpse masked by quintessence remains obviously dead, and a completely destroyed object can't be made to seem whole. This illusion has visual and tactile components. Careful examination of or handling the target grants a saving throw to disbelieve, but casual observation does not. Using a broken object for its intended purpose automatically reveals the deception. Appraise checks to assess the value of an object affected by quintessence estimate the value as an item of its type in perfect condition, unless the appraiser disbelieves the illusion. Unwilling targets can negate the spell's effect on them with successful Will saves or with spell resistance. Those who interact with the target can attempt Will saves to see through the glamer, but spell resistance doesn't apply. Quintessence counters and dispels decrepit disguise.00creature or object touchedglamer0010 minutes/level (D)-10-1touch

Quintessence

School illusion (glamer); Level bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature or object touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless) and Will disbelief; see text; Spell Resistance see text

DESCRIPTION

You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature appears healthy, and a damaged object or one with the broken condition appears intact. However, a corpse masked by quintessence remains obviously dead, and a completely destroyed object can't be made to seem whole. This illusion has visual and tactile components. Careful examination of or handling the target grants a saving throw to disbelieve, but casual observation does not. Using a broken object for its intended purpose automatically reveals the deception. Appraise checks to assess the value of an object affected by quintessence estimate the value as an item of its type in perfect condition, unless the appraiser disbelieves the illusion. Unwilling targets can negate the spell's effect on them with successful Will saves or with spell resistance. Those who interact with the target can attempt Will saves to see through the glamer, but spell resistance doesn't apply. Quintessence counters and dispels decrepit disguise.

NULL-1001011-1illusion-100-1-10100-11-11-1-1-1NULLWill negates (harmless) and Will disbelief; see text0-101

You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature appears healthy, and a damaged object or one with the broken condition appears intact. However, a corpse masked by quintessence remains obviously dead, and a completely destroyed object can't be made to seem whole. This illusion has visual and tactile components. Careful examination of or handling the target grants a saving throw to disbelieve, but casual observation does not. Using a broken object for its intended purpose automatically reveals the deception. Appraise checks to assess the value of an object affected by quintessence estimate the value as an item of its type in perfect condition, unless the appraiser disbelieves the illusion. Unwilling targets can negate the spell's effect on them with successful Will saves or with spell resistance. Those who interact with the target can attempt Will saves to see through the glamer, but spell resistance doesn't apply. Quintessence counters and dispels decrepit disguise.

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