s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Shadow Dragon Aspect | 0 | 0 | shadow | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes, see text; | 0 | -1 | 0 | -1 | 0 | 0 | 0 | bard 4, sorcerer/wizard 4 | Kobolds Of Golarion | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 1 | -1 | You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage) and a bite attack (1d8 plus caster level piercing damage). These are primary attacks. In addition, you gain shadowy wings, granting you a fly speed equal to your base speed (good maneuverability). Your shadowy natural weapons are only half as strong as the real things, though creatures that believe them to be real are affected at full strength. A creature is permitted one Will save the first time you strike it. If it succeeds, the creature takes half damage from such attacks for the duration of the spell. If you overcome a creature's spell resistance on your first attack, that creature remains vulnerable for the spell's duration; otherwise, it's immune. | 0 | 0 | shadow | 0 | 0 | 1 round/level | -1 | 0 | -1 | personal | Shadow Dragon Aspect School illusion (shadow) [shadow]; Level bard 4, sorcerer/wizard 4CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange personalDuration 1 round/levelSaving Throw Will disbelief (if interacted with), see text; Spell Resistance yes, see text;DESCRIPTIONYou wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage) and a bite attack (1d8 plus caster level piercing damage). These are primary attacks. In addition, you gain shadowy wings, granting you a fly speed equal to your base speed (good maneuverability). Your shadowy natural weapons are only half as strong as the real things, though creatures that believe them to be real are affected at full strength. A creature is permitted one Will save the first time you strike it. If it succeeds, the creature takes half damage from such attacks for the duration of the spell. If you overcome a creature's spell resistance on your first attack, that creature remains vulnerable for the spell's duration; otherwise, it's immune. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 4 | 0 | 0 | -1 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Will disbelief (if interacted with), see text | 0 | -1 | 0 | 0 | You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage) and a bite attack (1d8 plus caster level piercing damage). These are primary attacks. In addition, you gain shadowy wings, granting you a fly speed equal to your base speed (good maneuverability). Your shadowy natural weapons are only half as strong as the real things, though creatures that believe them to be real are affected at full strength. A creature is permitted one Will save the first time you strike it. If it succeeds, the creature takes half damage from such attacks for the duration of the spell. If you overcome a creature's spell resistance on your first attack, that creature remains vulnerable for the spell's duration; otherwise, it's immune. | 0 | -1 | 0 |
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