s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Sunstalker | 0 | 0 | -1 | -1 | 3 | 1 standard action | 0 | V, S, M/DF | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | bard 3, ranger 3, sorcerer/wizard 3 | Adventurer's Guide | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light. | 0 | 0 | creature touched | glamer | 0 | 0 | 1 round/level | -1 | 0 | -1 | touch | Sunstalker School illusion (glamer); Level bard 3, ranger 3, sorcerer/wizard 3CASTINGCasting Time 1 standard actionComponents V, S, M/DFEFFECTRange touchTargets creature touchedDuration 1 round/levelSaving Throw Will negates (harmless); Spell Resistance yesDESCRIPTIONA touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | 3 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | 3 | 0 | 0 | -1 | 3 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light. | 0 | -1 | 0 |
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