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0Sunstalker00-1-131 standard action0V, S, M/DF1yes0-10-1000bard 3, ranger 3, sorcerer/wizard 3Adventurer's Guide0110-1-10000-1A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light.00creature touchedglamer001 round/level-10-1touch

Sunstalker

School illusion (glamer); Level bard 3, ranger 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M/DF

EFFECT

Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light.

NULL-100303-13illusion-100-1-10300-13-11-1-1-1NULLWill negates (harmless)0-100

A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light.

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