s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Synesthesia | 0 | 0 | mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 3 | 0 | -1 | 0 | 0 | 0 | mesmerist 3, psychic 3 | Occult Adventures | 0 | Target moves at half speed, takes penalties, and has trouble casting spells. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The affected creature moves at half speed, has a 20% miss chance on attacks, and takes a -4 penalty to AC and on skill checks and Reflex saves. Successful spellcasting while affected requires a concentration check with a DC equal to this spell's save DC plus the level of spell being cast. In addition, the affected creature is considered distracted for the purpose of attempting Perception checks. Effects that negate or reduce concealment do not affect the miss chance from synesthesia. | 0 | 0 | one living creature | phantasm | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Synesthesia School illusion (phantasm) [mind-affecting]; Level mesmerist 3, psychic 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration 1 round/levelSaving Throw Will negates; Spell Resistance yesDESCRIPTIONYou overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The affected creature moves at half speed, has a 20% miss chance on attacks, and takes a -4 penalty to AC and on skill checks and Reflex saves. Successful spellcasting while affected requires a concentration check with a DC equal to this spell's save DC plus the level of spell being cast. In addition, the affected creature is considered distracted for the purpose of attempting Perception checks. Effects that negate or reduce concealment do not affect the miss chance from synesthesia. | NULL | -1 | 0 | 0 | 3 | 0 | -1 | 3 | -1 | illusion | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The affected creature moves at half speed, has a 20% miss chance on attacks, and takes a -4 penalty to AC and on skill checks and Reflex saves. Successful spellcasting while affected requires a concentration check with a DC equal to this spell's save DC plus the level of spell being cast. In addition, the affected creature is considered distracted for the purpose of attempting Perception checks. Effects that negate or reduce concealment do not affect the miss chance from synesthesia. | 0 | -1 | 0 |
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