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0Vision of Hell01evil, fear-1-1-11 standard action0V, M (a pinch of brimstone)0no03050-ft.-radius emanation-1000bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3Ultimate Magic0Illusory hellscape makes creatures shaken.1103-10100-1You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.00glamer001 minute/level (D)-10-1medium (100 ft. + 10 ft./level)

Vision of Hell

School illusion (glamer) [evil, fear]; Level bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3

CASTING

Casting Time 1 standard action
Components V, M (a pinch of brimstone)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect 50-ft.-radius emanation
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance no

DESCRIPTION

You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.

Vision of Hell-1003033-1illusion3003-10300-1330-1-1-1NULLWill negates0-101

You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.

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