s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Vision of Hell | 0 | 1 | evil, fear | -1 | -1 | -1 | 1 standard action | 0 | V, M (a pinch of brimstone) | 0 | no | 0 | 3 | 0 | 50-ft.-radius emanation | -1 | 0 | 0 | 0 | bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3 | Ultimate Magic | 0 | Illusory hellscape makes creatures shaken. | 1 | 1 | 0 | 3 | -1 | 0 | 1 | 0 | 0 | -1 | You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell. | 0 | 0 | glamer | 0 | 0 | 1 minute/level (D) | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Vision of Hell School illusion (glamer) [evil, fear]; Level bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3CASTINGCasting Time 1 standard actionComponents V, M (a pinch of brimstone)EFFECTRange medium (100 ft. + 10 ft./level)Effect 50-ft.-radius emanationDuration 1 minute/level (D)Saving Throw Will negates; Spell Resistance noDESCRIPTIONYou overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell. | Vision of Hell | -1 | 0 | 0 | 3 | 0 | 3 | 3 | -1 | illusion | 3 | 0 | 0 | 3 | -1 | 0 | 3 | 0 | 0 | -1 | 3 | 3 | 0 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 1 | You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a -2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell. | 0 | 3 | 0 |
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